<?php
/**
 * <https://y.st./>
 * Copyright © 2018 Alex Yst <mailto:copyright@y.st>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <https://www.gnu.org./licenses/>.
**/

$xhtml = array(
	'<{title}>' => 'Palette Game',
	'takedown' => '2017-11-01',
	'<{body}>' => <<<END
<img src="/img/CC_BY-SA_4.0/y.st./weblog/2018/08/15.jpg" alt="The fountain at city hall" class="framed-centred-image" width="649" height="480"/>
<section id="drudgery">
	<h2>Drudgery</h2>
	<p>
		
	</p>
	<blockquote>
		<p>
			I agree that knowing a philosopher&apos;s background can help us understand how they reached a particular conclusion, but I disagree that it&apos;s necessary for understanding the conclusion itself.
			If the conclusion is anything close to valid, knowing how they discovered it isn&apos;t needed in order to grasp the conclusion itself.
			Quotes can certainly be taken out of context, but knowing a philosopher&apos;s backstory doesn&apos;t help much with that.
			Instead, you need the context of the specific quote; the surrounding philosophical material, not the life story of the philosopher.
		</p>
		<p>
			I&apos;m glad you were able to take a lot from this course.
			I certainly learned some interesting things, but I felt most of the material was too tied to religion - Christianity in particular - to be of much use in my life.
		</p>
	</blockquote>
	<blockquote>
		<p>
			Personally, when I get enthralled in a story, I stop really paying attention to the visuals.
			I&apos;d say the visuals were effective in that they weren&apos;t distracting, I guess.
			I was enjoying the art style though until I got distracted by the story itself.
		</p>
	</blockquote>
	<blockquote>
		<p>
			Wow, that story sure has a lot of depth.
			I wouldn&apos;t&apos;ve guessed that from the title.
			It wouldn&apos;t be the first time I misjudged a story before reading it though.
			I remember when I was a child, I somehow ended up with a boring-looking novel with a strange title.
			(I&apos;ll avoid mentioning what the title was though for copyright reasons.)
			I left the book on my shelf for months, never intending to actually read it, but one day, I got really bored and took a look.
			I actually quite enjoyed the story, something I never would have guessed from the title and cover of the book alone.
		</p>
	</blockquote>
</section>
<section id="Minetest">
	<h2>Minetest</h2>
	<img src="/img/CC_BY-SA_3.0/minetest.net./weblog/2018/08/15.png" alt="Palette Game in the game selection menu" class="framed-centred-image" width="804" height="625"/>
	<p>
		I&apos;ve put together a skeleton for my new game, which I&apos;ll for now be calling &quot;Palette Game&quot;.
		Truth be told, I thought of that name a while back, but it was too cheesy for me to take seriously.
		I needed a name for the skeleton&apos;s files though, so I had to choose something.
		I&apos;d rather have a name that reflects the subgame&apos;s gameplay than its technical aspects, but honestly, I don&apos;t know where this game&apos;s going yet.
		Even as I worked on the project standards yesterday, I found myself making decisions I&apos;d thought I&apos;d always choose the opposite on.
		Quite frankly, I don&apos;t know what his game will be about.
		When I was modding Minetest Game, it was simple.
		Basically, the goals would be the same as unmodded Minetest Game; in other words, no real gameplay goals at all because it&apos;s a sandbox game.
		Now though ...
		What will players aim for?
		I want it to be something more than just &quot;do whatever&quot;.
		I mean, players will be free to just do whatever instead of pursuing the main objective of the game, but I&apos;d like such an objective to exist for those that seek one.
	</p>
	<p>
		So now, I&apos;ve got a name for the project.
		The subgame needed a title image and icon, so I built those as well based on the makeshift name.
		Now ... the name&apos;s growing on me.
		With a semi-professional icon making it look like the name isn&apos;t just make-do, the name is starting to feel right.
		At least for now.
		And that title text ...
		I managed to find a decent font to work with, and with some effort, managed to turn it into something that looks like a decent header.
		This actually looks reasonable, and I might just keep the name even once actual gameplay mechanics are decided upon.
	</p>
	<p>
		As for actually <strong>*playing*</strong> this skeleton game, it&apos;s not much fun for now.
		Five images have been defined; three that I&apos;m borrowing from Minetest Game at least for now, and two that were recycled from my now-defunct Anarchy Game.
		Anarchy Game&apos;s never going to see the light of day, so I might as well salvage what I can from it.
		All userspace node names referenced by the engine are aliased to <code>unknown</code>, so maps are boring and very pink.
		It&apos;s going to be a while before this subgame is worth playing.
		I&apos;m probably eventually going to copy most of the nodes from Minetest Game in addition to defining a bunch of my own.
		I mean, why not?
		Anarchy Game&apos;s only purpose was to define a subgame whithout using any of Minetest Game&apos;s assets.
		But why?
		What kind of goal is that?
		Palette Game&apos;s goal is instead to inspire <code>minestats</code> development while addressing issues present in Minetest Game.
		As long as I don&apos;t copy Minetest Game&apos;s problems, I can use as much of the good stuff as I want.
		Why re-invent old wheels?
		And there&apos;s a lot of good things in Minetest Game.
		There&apos;s a reason it&apos;s the most-popular subgame.
	</p>
</section>
END
);
